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Old 04-24-2006, 06:34 AM
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Fljotsdale Fljotsdale is offline
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Join Date: Oct 2005
Location: UK
Posts: 1,014
Quote:
Originally Posted by ammama
ok well heres the list i've narrowed down to (its not gonna be very narrow)

race: elf (probably wood elf)
sign: theif/shadow
skills: er.....

marksman
light armour/heavy armour
some magic skills


not very precise i know but i havne't been able to decide on much. how would i mix magic with marksmanship? i love destruction especially how do i include that into my marksmanship abilities?
Personally, if I were going for a char with Destruction skill, I can see no point in having Marksman as well. You Ranged Destruction spells are better than a Ranged Weapon, imo. A Blade or Blunt skill may be more useful than a bow for close melee work. But it's your choice. If you go for Alchemy as well, you can make poisons for either your Ranged or Melee weapon.

If you want to use Magic, a Dark Elf is better than a Wood Elf (and both are tougher than a High Elf), and has the advantage of 75% Resistance to Fire - VERY useful!

My own suggestions, if you really want a Marksman, are:

Take Intelligence and Willpower as your Class governing attributes (+5 to each). Necessary to spellcasters.

Take either The Warrior (+10 Strength and Endurance), The Lady (+10 Willpower and Endurance), The Thief (+10 Agility, Speed and Luck) or The Mage (+50 Magica)

Skills:

Marksman
Destruction
Alchemy
Alteration
Restoration
Illusion
Sneak

Remember the natural racial skills of your character:

Dark Elf has a natural +10 for Blade and Destruction, and +5 for Marksman (as well as some other +5s)
Wood Elf has +10 Alchemy, Marksman and Sneak (as well as other +5s)
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