| Are you guys kidding me money is never an issue even with people begging for it left and right I find it alot harder to use the DS options (there are a few cool quests: bounty hunting on taris and manaan) but most of the time its pulling the proverbial wings of an insect. as for being powerful this game is too easy as it is as long as you put your stats according to your play style
the toughest guy I ever created was a maul-saber dark scout-guardian 5/15
18 str 16 in con. forget the the rest. evry point went to str I killed malak every time in 2 rounds. lightside is slightly weaker for melee because you get 3 to str instead of 1D8 for force mastery. If you want a powerfull light side build I recommend starting as a soldier or scout and go guardian. have 14 wisdom and emphasize str or dex, defense or offense you'll kick ass solo either way not to mention with a party. keep in mind that the less levels you have in the starting class the more you will have in the jedi class which is better.
Also @ Alcina you vastly underestimate dexterity have you tried putting 18 and at the start then +5 and doing 6/14 scoundrel/guardian with level 3 dueling and single saber ?? from a power playing perspective this build is not good but from a roleplaying perspective it is fun and you almost never get hit. it is viable and fun
Last edited by Jedi_Sauraus; 04-21-2006 at 09:37 PM.
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