Quote:
|
Originally Posted by Da_venom i'm not sure wheter you play single player or multiplayer with this party?
SOA or TOB?
either way it ain't perfect
always keep one mage or one cleric full class too cast some major spells
esp some high lvl spells
your tanks are also pretty weak since they barely got a skill that has 5 start
except for the kensai thief IIRC(who can have longswords at5)
so pretty keep one fighter full class for the starts and thaco's and such
one character thief is enough too unlock chest and traps esp if you go mage and cleric aswel (but i don't use a thief for that) I use it too backstab the mages with some major pain
etc etc |
I want to play multiplayer. It's designed for the whole game, but it really comes into its own just before chapter 6, so it's better for ToB. By the time you get to ToB, both mages can cast a few level 9 spells already, so it's no biggie about leveling.
My tanks are fine, there's surprisingly little difference between 2 stars and 5 stars (unless you're using that mod that changes the proficiency table back to BG1). I find a full fighter to be a waste of space, all he can do is tank. My Inquisitor is much better, even though it levels slower and gets less proficiencies, because it can true sight and dispel, and use carsomyr. The Ranger->Cleric is also excellent, the Kensai->Thief is wonderful, and if that isn't enough, the kensai->Mage can chip in (he can get 5 stars too), and the other two are quite useful too.
The Swashbuckler->Mage is good enough for lockpicking, detecting traps, and I would have given him pickpocketing too were it not for the Blade having it. I gave him detect illusion instead (and a little bit of trap setting). Backstabbing and major-trap-laying is where the Kensai->Thief excels, and I gave him some detect illusion too.