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Originally Posted by walterd140 I would keep strength (attack damage) & dexterity (attack hit) the priority. Constitution next (hit points) & not even worry about intelligence & wisdom (both handy for force powers). Maybe a few charisma (influence on others). |
Dexterity for attack hit? Not for melee weapons. It's STR for hit rolls. I was planning to leave the ranged stuff to other members of my team...
My thought was that if I'm to have any chance at all without a lightsaber, I'll need really high grade upgrades for my weapons; to do that, I'll need good skills. I also place a high priority on CON because it coccurs to me that some of the D-implants might be more than usually necessary.
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Originally Posted by walterd140 How do you plan to do the level ups? May I suggest not going up in force powers for Kiera & Visa & yourself? Know what I mean? Where you pick no new force powers (sorry.... I work 2PM to 10 PM & get up at 6AM, so the mind is not all there at the moment). |
I don't plan to level Kreia up. I'm not going to use her except at the two points where one has no choice, and if I don't level her up she'll be killed instantly every battle, especially if I don't allow her to heal. That way she won't get in my way.
For Visas, I was planning only to give her powers that are restricted by armour, then put her in some. Again, I'm only going to use her on the Ravager.
Unfortunately it's not possible to level up without picking Force Powers (you can't leave them as you can skill points)
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Originally Posted by mr_sir it may be an idea to still have a but of wisdom to boost your will saves against force powers etc. (unless you plan on just wearing stuff like the force mask ) |
That has been a bit of a worry, as has the lack of Force Immunity, but I think I'll chance it and rely more on items. Hostile Force Powers are much less of a problem in this game than they were in KOTOR1...no one uses them to the degree that Malak does, for example; even the Jedi Masters seldom do...
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Originally Posted by cozivan dex seems to be a little too low, the flex underlays will allow some dex bonus to a/c late in the game and this helps you hit stuff w/ a blaster in the early game. |
Yeeeees, but OTOH a person can only wear one underlay at a time, and there are underlays that are more valuable than flexes, which I'll probably go for.