Thread: Any New Ideas?
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Old 03-19-2006, 03:50 PM
Galaga Bee's Avatar
Galaga Bee Galaga Bee is offline
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Location: Topeka, KS
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I like the idea of a repair minigame, however I think the problem with implementing it is that "repair" is a fairly broad topic.

Repairing a computer is different from repairing a gun, which is also different from repairing a car. As a result, I don't really see how it would be possible to have 1 minigame which encompasses all of the potential items that could be repaired, and having a separate minigame for each type of item that is repaired is overkill.

But... before I completely poopoo this idea, it would still be possible to have a minigame for one specific type of item being repaired (such as computers) but not any other type of item, or a quest-specific minigame which only involves the repair of one specific type of item (such as a car or cars) and is only encountered at a certain point (or points) in the game.

In other words, the devs could decide to include a minigame where (for example) every time you repair a computer there is a minigame, but all other times when you repair anything it just uses your skill modifier instead.

Or, the devs could also decide to include a specific side-quest which has a repair minigame at a certain point that requires you to play the repair minigame in order to proceed (similar to a game like Myst, for instance).

My personal viewpoint however, is that the payoff for the inclusion of either a quest-specific minigame or a minigame for just one particular type of item is not worth the resources the devs would have to devote to develop it. I just can't see the devs choosing to devote a huge portion of their time to developing a minigame (or minigames) which doesn't get used much.

Edited:
These particular types of minigames would make for some great mods, though.

Last edited by Galaga Bee; 03-19-2006 at 03:58 PM.
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