I was talking about the "DARK SUN", "AL-QUIN" and "REVENLOFT" ones, I dindīt have a pc at the time of "azure bounds" but i like to play that one because I like the ideia of a saurian paladin (I must found that book for reading).
In a article I found a link here posted that SSI used the same engine time and time and time again. even Bioware who were new at this(The made a very bad mechworrior-like game before goin in for AD&D were they revive the type of game) make a great job in BG and improved the engine for IWD and BGII. unlike Heroes of Might and Magic that by using the same game engine whit minor changes made a comercial suicide.
Before I end, I played BG ways afther being release, and I belive at the time that I was not going to like it, But afther 5 minutes I was amazed by the game itself, the same may happen with PoR but I am goin to hold on for a review.
And sorry for trouble you all but I have "The Fall of Myth Drannor" module and in there somethings are stated diferent from what you have in your Page about the fall of the City. probley because the module is newer(itīs for a Arcane Age) that the one you have(itīs likely to be from "Ruins of Myth Drannor" that is older) . If you what I can post here some of the details of the city fall.(I canīt work my Email)
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"He who fights with monsters should look to it that he himself does not became a monster... when you gaze long into the abyss the abyss gazes into you..."
Friedrich Nietzsche
[This message has been edited by Drakron DuīDark (edited 01-04-2001).]
[This message has been edited by Drakron DuīDark (edited 01-04-2001).] |