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Old 03-14-2006, 11:07 AM
pennypincher pennypincher is offline
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Join Date: Dec 2004
Location: Australia! WOO!
Posts: 420
Aye, I have to agree with that logic, considering the person must go past the stage of death to be Embraced, they must at some point black out... Their heart must stop pumping, they are likley totaly drained of blood (No blood in the brain = black out and death)... And there is a good chance their body would begin shut down due to truma as well.

However, it is also possable that when you sire fed you, you woke up after 5 mins and entered a nice long frenzy, in which time your sire fed you two hookers who we never see because the Sherif takes the bodies stashed under the bed and gets rid of them. I spose all sorts of things are possable.

As for the points Lucita, the Attributes and Talents okay, but starting Elder Vampires from the Elyisum book (400-500 years) only have ten dots to start... Thou then again, how many freebie points does one dot in "Age" net you again? 20? Thats 2 more discplines right there. I spose if we gave her literal points to spare I MIGHT be convinced... On pure rules and balance alone... To giver her a dot of Presence and another dot of Potence. Seeing as I already gave her a VERY kind 11 points, that brings her up to 13... I was just basing it on what I saw used in the movie. It would be hard for me to sit here and nod and agree that she had Presence 5 and just decided it wasn't worth using, or Obfuscate 3 and kinda forgot.

Lucita has, as always, answered the other questions beautifuly. It's the concept of The Light and the purity of the Sun that is deadly to vampires, not the scientific components that make up light. The Angels said "Walk forever in shadow" not "Avoid tanning saloons and wear SPF 30+". One blood point a night (Blood pools range from 10 in pathetic generations, right up to a hundred and more for the most acient of vampries) to stay Undead, one blood point to heal a wound, blood to act and look human when required, blood to activate some discplines (Celerity, Thurmaturgy, Obtenerbration...) and sometimes to uphold the Masquerade (Doesn't look to good to be shot five times and not bleed a drop, or to get smacked in the face by a baseball bat and come out looking like Fabio).

From a pure rules stand point regarding the sun and the time it takes to vaporise a vampire. A "Turn" is bewteen 1.5 and 3 seconds, the sun at noon on a naked vampire does about 8 points of damage that can only be absorbed with Fortitude... So usualy 5 points max... And requirs you to roll a 9 or a 10 on a ten sided dice. You have 7 health levels... So as you can imagine, in full sunlight, it takes a Vampire an average of about three to 6 seconds to burst into flames and become a pile of hollow nothing. Quick? Sure. Painless? You wish!
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