| I agree that the traits could be balanced better, however I don't necessarily see a problem with continuing to allow traits that offer some negative side-effects, as long as the payoff is appropriately balanced.
For example, if the developers (hypothetically) decided to include a "one-armed" trait where your character was missing an arm, then you'd better be pretty damn good with that other arm, and even a little better overall than you would have been with 2 arms, or else it doesn't make much sense to have the trait in the game because people won't have a reason to choose it.
IMO, the traits should definitely be balanced a little better than they were in the previous games, and all of them should result in a "net gain" for the player when they are chosen, even if they also have some negative side-effects.
Overall, however, I do think that some selection of traits should be implemented into the game. In my mind, it's more a question of which traits should be included and how they should be balanced, rather than a question of whether or not there should even be any traits at all. |