| Official Hammerdin Thread After gathering information from the other thread I decided to make it look cleaner and more organized so we can put it on the Sticky. Please add comments to make it better. HAMMERDIN v.1.10 STAT POINTS:
Like most builds, enough strength to wear equipment and enough dexterity for max block with holy shield. The rest in Vitality and none in Energy. SKILL POINTS:
20 in Blessed Hammers
20 in Vigor
20 in Concentration
20 in Blessed Aim
1 in holy bolt (prerequisite to blessed hammers)
1 in Might (prerequisite to blessed aim/concentration)
1 in Prayer (prerequisite to vigor)
1 in Cleansing (prerequisite to vigor)
1 in Defiance (prerequisite to vigor)
And the rest in Holy Shield
To begin with the build starts a little slow. Place skill points into prerequisites as you advance in levels so that you can get them out of the way. Once you reach level 18 things start flying by. Place a skill point in Blessed Hammers and Concentration and continue until you have them maxed out. Then move onto Vigor and Blessed Aim until you max them. At this point you should be pretty much set for the game. Start placing points into Holy Shield to increase both your defense and your chance of blocking. If you do this all right you should eventually be able to do around 10k+ if you have the right equipment. EQUIPMENT:
For Average Builds Weapon Wizardspike (for FCR), Spirit, or nice Scepters with +skills Shield Spirit Armor Guardian Angle, Griswold’s Armor Helm a nice +2 skill circlet with resistance if possible Belt String of Ears, Snowclash, Glooms Trap Boots Tearhaunch, Water walk, War travelers Gloves Something with resistance and stat upgrades Amulet +2 skill amulets with resistances Rings Raven Frost with Madles Ring or Something with resistance
BEST Equipment Weapon Heart of the Oak Shield Herald of Zakarum or Exile Armor Enigma Helm Shako Belt Arachnids mesh Boots Sandstorm, War Travelers Gloves Something with resistance and stat upgrades Amulet Mara's Rings 2 SOJ's or BK's Ring Mercenary
I suggest getting a Frost Aura from Act 2 nightmare to slow down enemies so your hammers can get them. Equip him with Tal's mask and some armor that would give him extra strength to use a nice pole arm weapon for Insight
Last edited by Piff; 03-06-2006 at 06:27 PM.
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