Dragon's Teeth I
Lizardmen - easy to kill but they also deal out big hits with their two-handed weapons. Use the tank/ranged weapons tactic and get the shamans first. The Lizard king is a tough fight - but there is a narrow stairway to his lair. Line up 2 or 3 fighters. Cast stinking cloud/grease/web/sleep (sleep is good for removing some enemies from a fight but as soon as you hit them they wake up) etc. into the room. Concentrate a few individual spells on the king next - hold person/magic missile. As you cut them down in the doorway, area effect spells can be tossed towards the back of the room.
Bombardier Beetles - again, its the tank/ranged attack methods so you don't get everyone caught by the acid clouds. Close in only after they've "released" (:eek
http://www.gamebanshee.com/ubb/smile.gif. Erevain's broadsword & protection from acid is useful here.
Trolls - easy. They're lousy hitters, just make sure you collect all the shaman's pots of fire to finish them off - you can 2 or 3 at a time if you're lucky. Fire arrows & "melfs acid arrow" are helpful.
Evil Clerics - easy. Humans are easy to kill
http://www.gamebanshee.com/ubb/biggrin.gif. You can silence, hold/web/gas, miscast magic and ranged attack or melee them. *Be careful* though, they can still cast in grease/web and can get you with their own spells. Watch out also for the innocent civilians.
Spiders - have "slow poison" (this does *not* cure weak poisons like in BG1&2) and antidotes ready. Phase spiders are easy, just watch your back. Wraith spiders need magic weapons. Sword spiders need the tank/ranged weapons tactic or spells to stop them from ever getting to you.
Blast skeletons - magic sets them off, so use your magic missiles & melf's.
Hordes of undead - clerics and defensive line-ups are handy. If you sneak around you can catch whole groups with fireballs. Try and take out skeleton archers with magic whilst your fighters cut throught the hordes of cold wights.
[This message has been edited by Gruntboy (edited 03-26-2001).]