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Old 02-03-2006, 05:22 PM
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Fljotsdale Fljotsdale is offline
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Join Date: Oct 2005
Location: UK
Posts: 879
Quote:
Originally Posted by Mr.FZ
Have read a bit of your discussion, and would just like to give some comments on what I think is a good character. Have only played trough once, but to me it seems that one-handed melee is quite good. Have you considered the benefits from both having a weapon and a shield? Two items give a double amount of benefits, as compared to have just a bow or some two-handed weapon. At the end of the game I had mace that did 6 -11 + 4 damage, plus had a + 15 to hit, a plus 5 acid damage and 2 – 8 disease damage. This combined very well with a small shield: just 2 AC but, + 12 to ice and cold protection and 7 one-handed melee skillpoints, and additionally 9 % fire protection and 9 % to fire damage and 9 one handed melee skill points, and last but not least added 2 points to charisma. I think that just one item couldn’t mach these things combined. I haven’t tried anything else, so it might very well be that I am wrong.
Hullo, Mr FZ! Nice to see someone new in here.

Yes, crushing weapons are excellent against some enemies. It is also good to have a bladed weapon as well, though. You can find/buy some very good ones during the game.

Quote:
Originally Posted by Mr.FZ
I play a sylvant (I went for a mage strategy, and then sylvant seemed as the best choice), with a divine spirit. My traits are: fire ancestry, one-hander and small frame. These traits create quite good synergy with my tagged skills (one-handed melee, fortitude and fire).
I like Sylvants myself. But I prefer the Polyelemental Ancestry Trait, because you get +10 to Acid, Cold, Fire, Electrical Poison and Disease resistances. You DO suffer a -5 reduction to crushing, piercing and slashing resistances, but that is easily remedied with armour and protective spells.

As traits, I tend to opt for Ascetic, for the extra 10 skill points at start-up; and either Studious Tinkerer or Good Natured. I've tried some of the others, but keep coming back to two of those 3.

Quote:
Originally Posted by Mr.FZ
My stats were at the end:

Level 46

ST: 6 (7)
PR: 7 (8)
EN: 5 (7)
CH: 10 (12)
IN: 11 (12)
AG: 9
LK: 5

Fighting skills:
One-handed melee: 230 (tagged)
Evasion: 88 (with full plate armor, minus 15 to evasion)

Thieving skills:
Find trap: 88
Lock pick: 115
Sneak: 53
Diplomacy: 54 (80 to speech)

Magic:
Fortitude: 155 (tagged)
Smite: 128
Fire:141 (tagged)

The other stats aren’t worth mentioning.
Looks like a nice char.

Quote:
Originally Posted by Mr.FZ
I also found it very useful to use the “target” function. When on “hectic” you easily hit the enemy 3 times pr round, and the enemy can only hit you once. Then with a high agility and quite a large amount of skill points (on one-handed melee) you can compensate for less strength. This is good when you go for a mage (which I did), then you can put more points on CH and IN (you need that for mana and skill points).
Yes, it can be handy, I agree. But I don't usually bother with it.

Quote:
Originally Posted by Mr.FZ
As I encountered the last stages, there was no problem using magic as ballistic weapon (just before facing the old man I had 1682 mana points (that is maximum) and 108 mana elixirs in my inventory) . At some point I missed a bow a bit, but my fire magic actually did the job without to much sweat. And this potion that reduces arrow damage with 50 % is also really helpful.
Yeah, I know that bit! But a ranged spell works fine, as you say. My last game I didn't use Ranged at all, nor in my current game.

Quote:
Originally Posted by Mr.FZ
Please excuse my wording and gramar, I am no native English speaker.
I wouldn't have thought so, on first reading of your post. Second reading, to check yes, I think I see the odd hint you are not a native English speaker. But you have nothing to apologise for! If you hadn't said, I wouldn't have known.
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