| Lucas Smith name-------- Lucas Smith
race--------- human, male
classes------ rogue/wizard
religion------ occasionaly paying respect to Olidammara
allignment--- Chaotic neutral
XP---------- 6000
lvl----------- 4
class levels-- 3/1, rogue 1st level
HP: 23 (and a half)
Str---------- 12
Dex--------- 17
Con--------- 14
Int---------- 16
Wis--------- 8
Cha--------- 10
+1 attribute for 4th level
BAB: +2
Fort: 1 + 2 + 1 = +4
Ref: 3 + 3 + 2 + 1 = +9
Will: 1 + 2 - 1 + 1 = +3
initiative: 3
AC: 10 + 3 dex + 1 ring of protection = 14 (+1 dodge)
flat: 11
touch: 14 (+1 dodge)
speed 30ft
melee: 2 + 1 = +3
ranged: 2 + 3 = +5
sap, +3, 1d6 +1 /x2, bludgeoning, subdual damage
rapier, +6, 1d6 +1 18-20/x2, piercing
shortbow, +5, 1d6 /x3, piercing
40 arrows
no armor
feats: class feats:
familiar, scribe scroll
sneak attack +2d6, trap sense +1
evasion, trap finding
human: weapon finesse (rapier)
lvl 1: dodge
lvl 3: mobility
Spells per day: 3/2
Skills:
total skill points (8 + 3 + 1 = 12, 12 x 4 + 12 + 12 =) 72 + (2 + 3 =) 5 = 77
appraise (int) 3 + 4 = +7
bluff (cha) 0 + 4 = +4
craft (locksmith, int) 3 + 2 = +7
decipher script (int) 3 + 5 = +8
disable device (int) 3 + 3 = +6
diplomacy (cha) 0 + 4 = +4
hide (dex) 3 + 8 = +11
knowledge (arcana, int) 3 + 3 = +6
listen (wis) -1 + 7 = +6
move silently (dex) 3 + 8 = +11
open lock (int) 3 + 4 = +7
search (int) 3 + 4 = +7
spellcraft (int) 3 + 1 = +4
spot (wis) -1 + 7 = +6
tumble (dex) 3 + 8 = +11
sense motive (wis) -1 + 5 = +4
Spellbook
lvl 0
resistance
acid splash
read magic, detect magic, detect poison
daze
dancing lights, flare, light, ray of frost
ghost sound
disrupt undead, touch of fatigue
mage hand, mending, message, open/close
arcane mark, prestidigitation
lvl 1
shield
grease
comprehend languages
charm person, sleep
expeditious retreat
spells per day, save dc and which are prepared:
Lvl 0 x 3, save dc 13
detect magic x 2, prestidigitation
Lvl 1 x 2, save dc 14
shield, charm person
familiar: weasel
name: Weasel (not very creative, I know)
HP: 11 (and 3/4)
Initiative: +2
Speed: 20 ft., climb 20 ft.
Armor Class: 15 (+2 size, +2 Dex, +1 familiar)
touch 14
flat-footed 13
Base Attack/Grapple: +2/–10
Str 3
Dex 15
Con 10
Int 6
Wis 12
Cha 5
Attack: Bite +6 melee (1d3–4)
Full Attack: Bite +6 melee (1d3–4)
Special Attacks: Attach
Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +5, Will +3
Skills: Balance +12, Climb +10, Hide +11, Move Silently +10, Spot +8
Feats: Agile, Weapon FinesseB
Attach (Ex): If Weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. Attached, Weasel loses its Dexterity bonus to Armor Class and has an AC of 13.
An attached weasel can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature.
Skills: A weasel can always choose to take 10 on a Climb check, even if rushed or threatened.
familiar abilities
share spells, alertness, improved evasion, empathic link
Equipment:
MW rapier
shortbow, 40 arrows
sap
camping equipment
costumized traveling clothes
artisans outfit (locksmith)
2 daggers
cloak of resistance +1
ring of protection +1
wand of magic missile (1st) (50 charges left)
2 x potion of cure moderate wounds
2 x potion of light wounds
potion of barkskin
MW Thief tools
MW artisans tools
Gold in bank 71gp, carried 10
__________________
If something can go wrong, it will go wrong
Always prepare for the worst
Never let experience guide you: every day is different
Antagonist
Last edited by Oskatat; 02-01-2006 at 07:21 PM..
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