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Old 01-29-2006, 05:37 AM
Oskatat Oskatat is offline
Exalted Member
 
Join Date: Jun 2005
Location: Holland
Posts: 684
Lucas Smith

name-------- Lucas Smith
race--------- human, male
classes------ rogue/wizard
religion------ occasionaly paying respect to Olidammara
allignment--- Chaotic neutral
XP---------- 6000
lvl----------- 4
class levels-- 3/1, rogue 1st level

HP: 23 (and a half)
Str---------- 12
Dex--------- 17
Con--------- 14
Int---------- 16
Wis--------- 8
Cha--------- 10
+1 attribute for 4th level

BAB: +2
Fort: 1 + 2 + 1 = +4
Ref: 3 + 3 + 2 + 1 = +9
Will: 1 + 2 - 1 + 1 = +3
initiative: 3

AC: 10 + 3 dex + 1 ring of protection = 14 (+1 dodge)
flat: 11
touch: 14 (+1 dodge)

speed 30ft
melee: 2 + 1 = +3
ranged: 2 + 3 = +5

sap, +3, 1d6 +1 /x2, bludgeoning, subdual damage

rapier, +6, 1d6 +1 18-20/x2, piercing

shortbow, +5, 1d6 /x3, piercing
40 arrows

no armor

feats: class feats:
familiar, scribe scroll
sneak attack +2d6, trap sense +1
evasion, trap finding

human: weapon finesse (rapier)
lvl 1: dodge
lvl 3: mobility

Spells per day: 3/2

Skills:
total skill points (8 + 3 + 1 = 12, 12 x 4 + 12 + 12 =) 72 + (2 + 3 =) 5 = 77

appraise (int) 3 + 4 = +7
bluff (cha) 0 + 4 = +4
craft (locksmith, int) 3 + 2 = +7
decipher script (int) 3 + 5 = +8
disable device (int) 3 + 3 = +6
diplomacy (cha) 0 + 4 = +4
hide (dex) 3 + 8 = +11
knowledge (arcana, int) 3 + 3 = +6
listen (wis) -1 + 7 = +6
move silently (dex) 3 + 8 = +11
open lock (int) 3 + 4 = +7
search (int) 3 + 4 = +7
spellcraft (int) 3 + 1 = +4
spot (wis) -1 + 7 = +6
tumble (dex) 3 + 8 = +11
sense motive (wis) -1 + 5 = +4

Spellbook
lvl 0
resistance
acid splash
read magic, detect magic, detect poison
daze
dancing lights, flare, light, ray of frost
ghost sound
disrupt undead, touch of fatigue
mage hand, mending, message, open/close
arcane mark, prestidigitation

lvl 1
shield
grease
comprehend languages
charm person, sleep
expeditious retreat

spells per day, save dc and which are prepared:
Lvl 0 x 3, save dc 13
detect magic x 2, prestidigitation
Lvl 1 x 2, save dc 14
shield, charm person

familiar: weasel
name: Weasel (not very creative, I know)

HP: 11 (and 3/4)
Initiative: +2
Speed: 20 ft., climb 20 ft.
Armor Class: 15 (+2 size, +2 Dex, +1 familiar)
touch 14
flat-footed 13
Base Attack/Grapple: +2/–10

Str 3
Dex 15
Con 10
Int 6
Wis 12
Cha 5

Attack: Bite +6 melee (1d3–4)
Full Attack: Bite +6 melee (1d3–4)
Special Attacks: Attach

Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +5, Will +3

Skills: Balance +12, Climb +10, Hide +11, Move Silently +10, Spot +8
Feats: Agile, Weapon FinesseB

Attach (Ex): If Weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. Attached, Weasel loses its Dexterity bonus to Armor Class and has an AC of 13.
An attached weasel can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature.
Skills: A weasel can always choose to take 10 on a Climb check, even if rushed or threatened.

familiar abilities
share spells, alertness, improved evasion, empathic link

Equipment:
MW rapier
shortbow, 40 arrows
sap
camping equipment
costumized traveling clothes
artisans outfit (locksmith)
2 daggers
cloak of resistance +1
ring of protection +1
wand of magic missile (1st) (50 charges left)
2 x potion of cure moderate wounds
2 x potion of light wounds
potion of barkskin
MW Thief tools
MW artisans tools

Gold in bank 71gp, carried 10
__________________
If something can go wrong, it will go wrong
Always prepare for the worst
Never let experience guide you: every day is different

Antagonist

Last edited by Oskatat; 02-01-2006 at 07:21 PM..
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