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Old 01-26-2006, 05:49 PM
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Siberys Siberys is offline
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Oh and just a premise to your type of character (good or evil.)

A walk into diablerie-

With the introduction to Incantations, people have lived much better lives as of yet. The new
form of magic is for everyone, as in, anyone can use it. How it works is similar to magic,
a few words, some ingrediants, but unlike magic, it takes two precious things from the body,
a portion of the soul, which can regenerate, but does take a lot, and a portion of there knowledge,
their very strength, prowess, abilities.

(in gaming terms, I'm going to be implementing Mana and XP costs for the incantations)

Some people, however, do not enjoy this type of good hearted, beneficial magic. They created
what is known as Diablerie, which is near the same thing, but it involves negative effects
and sometimes requires a thing called "eqivelant exchange."

Equivelant Exchange is where they must sacrafice something as important as what they are doing.
Meaning, if they want to have someone suddenly have an "accident" with some force that ends
up having that person's arm broke, they must first break there own arm to cast the spell.

This diablerie, though powerful, does have it's limits. One can only take so much at a time,
and takes several weeks to heal. The most common Diablerie users are Bards, rogues, assassins,
and blackguards.

Diablerie is 100% chaotic, and will always be outcast as an evil thing to do, in any situation
whatsoever. Whereas, Incantations are lawful, as they benefit many things. You can argue the
difference between an incantation and a diablerie, but it's all in how you word the incantation.

For instance, "I want money," is obviously a diablerie. However, "If the economy of (insert town name)
would improve and benefit the people in a much better way, in terms of work and their social life, then
by all means, that is what I request," is obviously thinking of others, thus it would probably get the
incantation part.

Simple tricks like "I want money" don't necessarily work all the time either, as with diablerie, you have
to give up something of equal value.

This differentiation in society has caused a lot of tension between towns. Algrandar, a decently prospering
town with good morals, a just guard system, and a stable economy has ruled in favor of incantions and outlawed
diablerie. Whereas, Grandith, a slave trade town, is the opposite, ruling in favor of Diablerie and outlawing
incantions.

(Summarized- Incantations- good, less potent. Diablerie- Evil, more potent but more cost)
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Last edited by Siberys; 02-01-2006 at 06:07 PM..
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