On that note, personally I think Atton and Mira were the only characters whose Force-Sensitivity came off as pretty believable and logical. Disciple
(or Mical, whichever you prefer) is arguable, since he had his chance to be a padawan, but then again, the reason he didn't become a Jedi wasn't because he wasn't promising enough, but because there was no one to train him.
I might be going astray here.
And regarding the 'most powerful Jedi in the galaxy' Superman thing... It's the way videogames are supposed to work; it all comes down to basic ego-indulging psychology. When you enter the virtual reality of a videogame, do you really want to play the role of a character that's regular, normal, not very special in any possible way? I don't really feel like rambling away as usual here, but what I'm trying to point out is - in videogames, the character we play is supposed to be someone larger than life; the kind of person that will successfully play out the role of hero and saviour of all known life and whatnot. It's supposed to make us feel special, strong, powerful, important; so that we would come back to the game again and again, play it out to the end and be all starry-eyed at the prospect of being a superhero who single-handedly saved an entire universe from seemingly irrevocable destruction.
I'm sorry if you disagree. At some levels, so do I, but basically that's the way most books, movies, videogames, etc. are supposed to work. Ach, don't ask me... I'm just rambling away here.
