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Old 01-22-2006, 05:39 PM
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Quote:
Originally Posted by BallOfFire
I didn't get Inherited Resistance because I decided to save the point to put in something better when it became available. As for my disease weakeness, I figured I would just get Disease Ward to become immune to disease.
Are you saving perks when you gain them at a level up?
Inherited Resistance is definitely worth taking, it provides a good bonus, can be combined with Disease/Venom Ward and most importantly it has a maximum level that it can be taken, so it can't be left for later...or not much later on anyway.

Quote:
Originally Posted by BallOfFire
Fljotsdale, I'm a bit confused by your second post. You said "I also EQUIP any items that increase skill points on level-up as soon as I notice I am within 300 to 500 skill points of leveling. This will almost certainly leave your character weaker for a short time, but is well worth it, imo." I'm assuming you meant to say unequip, but why do that before a level up? I was just going to do it right after leveling but before distributing skills, just in case skill increasing items increased the skill point cost per level.
Every time you level up you get an amount of skill points to allocate to skills. The amount of skill points you get can differ depending on certain items equipped (such as items of Voodoo) and the Intelligence attribute. This is different from other items that increase specific skills such as Find Traps. Those affect your character all the time whereas the item that provide skill points per level only affect the level up procedure.
Basically, unequip any items that increase points to a skill, but do not provide bonus skill points per level.

Quote:
Originally Posted by BallOfFire
I'm level 9 already and still going ^^. This is almost too easy with this character, because half the things that attack me die before they reach me, and the other half just plain can't hit me.
*nods* Ranged weaponry can certainly pack a punch.
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