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Old 01-18-2006, 05:55 PM
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Quote:
Originally Posted by BallOfFire
I think I'm actually going to be a demokin now. By the way, Vampiric Fury is a demokin trait, not a skill: "You draw strength from the blood of others. For every 10 damage you inflict, you heal 1 Hit Point. All healing spells and potions, however, are only half as effective for you. You can pass as human unless other traits mark you as tainted."

So will that be enough to use as my only method of healing? Or will enemies be dealing as much damage as I will
Ahh, yeah. I was just getting it mixed up with the Vampire spell. If you're going to be putting lots of points into Healing, then it won't be as much of a disadvantage. You can't really use it as a sole source of healing, unless you're a lot faster than your enemy (you can sacrifice your damage for a greater chance to hit, I believe).
Enemies can deal as much damage as you, if not greater.

Quote:
Originally Posted by BallOfFire
What exactly would perception do for me since I'll be using ranged weapons? It's supposed to be important for ranged players but I don't know how.
Well, it increases your sight range, opens up more perks and it may increase your chance to hit enemies. I'm not entirely sure on the latter.

Quote:
Originally Posted by BallOfFire
If an attribute is at 10 can I pick a perk that raises it OTHER than the standard raise attribute ones (like the ones with secondary benefits)? And how about the temporary benefit ones like when you are low on health?
The perks that increase attributes without saying you need 10 or under in that stat should be accessible whatever the amount of points you have. I don't know if temporary effects like you describe would have an effect on the perk system. I presume so, but in that case, you can either wait to regenerate health or use healing generally.

Quote:
Originally Posted by BallOfFire
And if a perk is available when you level up, will it always be available when you level up afterwards if you didn't pick it, or are perks only available at specific levels?
Some perks can only be chosen before or after a certain level (Inherited Resistance have a level cap for example and Slayer has a minimum level requirement). Other perks require another to be chosen first. This should be described in the manual and in the game's Readme file - which shows the more up-to-date info.

Quote:
Originally Posted by BallOfFire
By the way, what does the whole being marked as having a taint thing actually do?
Some merchants like the one in the Crossroads region offer special items to the untainted and there may be other obscure effects, nothing crucial though.

Quote:
Originally Posted by BallOfFire
I will get the Gain attribute perk for each, plus Weapon Handling to raise agility to 10, and Superior Senses to raise my perception to 10. I'm assuming that the perks that activate when you have low health will bring attributes above 10, otherwise I guess I just won't get them unless you know a reason for me to do otherwise.
The effect is only temporary, but it can help you to win battles occasionly. It depends on the kind of tactics you use I think.

Quote:
Originally Posted by BallOfFire
Is tagging Diplomacy actually necessary if I don't care about barter prices? I'm just getting it in case it gets me more quests or better item rewards, I don't care about gold.
I never bother to tag Diplomacy, there are some major enemies that can be persuaded out of combat, but I prefer bonuses to hit and damage from tagging weapon skills or a spell branch.
Barter can give you discounts or greater rewards occasionly. It may even effect a merchant's selling inventory.

Quote:
Originally Posted by BallOfFire
Bah, just realized that you can get more attributes from factions too. Are there any other quests or anything that give you more permanent attributes? Do attributes from factions go above 10? And why does everyone say the Wielders are so good? The Inquisition looks better to me because of the +1 skill per level.
The Wielders route provides quite a lot of bonus Mana and an Intelligence upgrade (or two) leading to more skill pts per level.
Helping the Beggars does eventually lead to you acquiring a Luck potion which increases the attribute permanently. Another of these potions can be gained from killing the Goblin Khan. Those are the main ones, other than that, attribute increases come from factions or temporary effects.
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