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Old 08-13-2001, 07:02 AM
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Dorn's Deep
Quick progress is made against the relatively new inhabitants of this once-proud Dwarf homeland. Myconids and Ettins are easyil dealt with. The pary barters with a curious mage and dark elf resistance at the entrance is put paid to with summoned berzerk warriors and accurate missile weapons. The adventurers clash with dozen's of Orogs and warbands of Drow. The Drow especially are difficult foes, defeated only with maximum effort - enchanted missile weapons and a concentration of defensive spells. Later armies of undead are turned wholesale by the cleric and even a fearsome lich falls to the strength, stealth and cunning of our heroines. The violated tombs of the Dwarves leave all manner of magic items ripe for plundering. Rather than allow passing bandits to steal the items, the paladins decide to put them to good use. Powerful Bronze guardians bar the way out, rather than back down or run, the Paladins suffer grievously not to admit defeat.
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