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Old 08-13-2001, 06:52 AM
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Gruntboy Gruntboy is offline
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Join Date: Dec 2000
Location: London, UK.
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Severed Hand
On returning to Kuldahar, the party finds Arundel murdered. This must be the work of the true evil - so many false starts! THere is nothing left to do but act on Arundel's final advice. Proceed to the Seldarine.

After a long journey the haunted ruins are a foreboding sight. Shadowed Goblins and Orcs are no match for the now battle-hardened Paladins. Wary steps prevent ambushes making any gains. Goblin Marksmen are quite damaging and summoned fodder takes their wrath whilst return missile fire removes the threat. Warped skeletal guardians are tough foes but the stout maces of the party crack the boney enemies. Later, packed ranks of skeletal warriors and lost spirits are burned from every corner of the Hand using fire magic.

This sad chapter in the Seldarine's history is completed with the final rest of the ghostly elves. Pitced battles with elven clerics, warriors, officers and mages see our heroes weep with sorrow as they must fight the very people who would help them.

The mighty fortress rings with the sound of battle as fire and arrow scour the elven stalwarts out.

An elf merchant, believing his business to be thriving, pays well for recovered treasures. Magic and cleric spell support in the party rapidly reaches a high level. One fine suit of Elven chain even allows the wearer to cast spells.

Ultimately successful, the Elf-lich Labelas uses the heartstone gem to find the source of evil and transports the party to Kuldahar to re-stock before the trek to Dorn's deep. The end seems in sight...
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