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Old 01-10-2006, 02:52 PM
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Quote:
Originally Posted by Keltoi
...what for???
Are people in your game-world born as adults?
This system would only make sense if you didn't play continuous storylines. Otherwise the rest of the party would have to play at least 16 years playtime untill a reincarnated caracter could join again.
Facite: Very nice idea but imho not really practicable.


Best wishes and goodluck for your project
Keltoi
Good point. Being a fantasy game, we can shape it to be however we happen to want things. We hadn't gotten that far in things to be perfectly honest as we are working on basic character creation, equipment, spells, combat and such. As far as my idea, which wasn't at all discussed with anyone, including Syberis there, was that depending on how strong you are when you die, you happen to be reborn on another plane. Sort of a reflection of yourself, and you may or may not be born in a different form. Given that aspect, your former party mates would then be forced to reach you there, or the other way around. Your character, being reborn on that plane, since it isn't a material plane, you are reborn grown, and with your memories and experiences in the game.

*shrugs* Something to work out fully in the future, as I said we haven't gotten there yet, it was simply part of the brainstorming.

As far as weapons and armor, we have done a basic list to do playtesting with for the species we have, and testing out our combat system. You do have a good point however. Most of them are completely unrealistic. However, fantasy is fantasy, and anything done in a fantasy game isn't supposed to technically be realistic.

The weight of money is a good point as well. We were planning on doing a different system of money besides the gold coins bit actually. Paper money was brought up as a possibility, for exactly the reason so we wouldn't have to worry about the weight of coins. However, that's another of the sections of the game we haven't reached yet.

As far as whether this is for private or commercial use, I believe we agreed it would be for private enjoyment. Unless it turned out to be a solid game, and it got a large following under it from our website. In which case, chances are we would start marketing and selling it to get it out there and profit a bit from the work we put into it. As fun as it may be to contemplate and brainstorm, it really is a good deal of creative work, time and energy to put something like this together and do even a decent job at balancing things.

Anyways, thank you for your input, it is much appreciated! We are always looking for new ideas and angles of looking at things we haven't thought of on our own.
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