| my fave was primarily a cleric, with a handfull of levels in monk and ranger.
build was average str, highish dex, average con, decent int, max wis, average cha.
cleric gains buffs, and some attack spells, healing, resonable hit points, resonable bab. ect. of primary usefullness was darkflame or somesuch that causes your weapons to do additional fire damage / hit. also gains decent summons if need be. further the enchant weapon spells can augment the enchantment level of most magic weapons.
monk gives evasion, converts wis to ac, flurry of blows w/ kama, monk only items.
ranger gives dual wield, more weapon feats, additional hp and skills.
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in hindsight swapping 4 ftr levels for the ranger levels may have been better long term.
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the basic attack pattern was buff, used some feats to further augment the buffing spells (empower, ect ect) use wpn finesse, dual kama's (or kama main hand and another finessable weapon offhand, and darkflame - hit often for minor weapon damage but deal a lot of elemental damage. enemies that resisted flame damage obviously caused some problems but that's what the rest of the cleric's spells and or the ranger's weapon selection were for.
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"all around you is tinder for the gods"
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