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Old 12-17-2005, 12:49 PM
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VonDondu VonDondu is offline
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Join Date: Mar 2001
Location: USA
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Here we go again with that confusing D&D alignment system. I think Luis is using the "balanced" definition of "neutral": "Sometimes I do good things, sometimes I do evil things; some of my party members are Good, and some of them are Evil. I just want to keep it 'balanced', because I'm crazy." If Luis says he wants a Neutral party with Good and Evil characters, I don't see a problem with it. Maybe he thinks the inevitable in-party conflicts are fun. At least he has given some thought to alignment instead of ignoring it for the sake of power-gaming,

I'm not sure what would fit Luis's definition of "memorable". The famous incident with Yoshimo was quite shocking originally, but it has lost most of its impact after all these years. The in-game bantering and bickering might help to make a game memorable, but if you expect too much from it, you might be disappointed. Choosing characters who have unique abilities might create some memorable moments. For example, if you've never had a Sorcerer who shape-changed into a Mindflayer and sucked out your enemies' brains, playing a new game with such a character might be memorable. I still remember a bunch of "priceless moments" from my games. For example, in one of my games, Minsc accepted the Drow pit battle challenge, and he struck his opponent with a 60-point critical hit on the first attack. He also killed Firkraag with the Silver Sword on the first hit before I had a chance to do anything else. Edwin's Nether Scroll subquest is very entertaining if you haven't exhausted its humor already. But I don't know if we can predict what will be "memorable" with any accuracy. So I would like to hear some more specific requirements from Luis.

Last edited by VonDondu; 01-27-2007 at 01:33 PM..
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