Thread: Mass Effect
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Old 12-09-2005, 02:08 AM
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ajdaha ajdaha is offline
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Join Date: Aug 2004
Location: A better place
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Smile Aye, sure is a good thing : )

Yes this subsite shall be home to much good I can see.

About parties: Sure, its good when you wish to enjoy a storyline that involves multiple characters to enjoy it from, but I really dont like having to pick these characters up (like in the Kotor games). Since they are not my character they end up (for me at least) absorbing some of the attention and involvement that I would give to my main had there been no party at all. As an end result they ended up taking away from my experience with the main. I'm sure this is the opposite reaction that was expected when Bioware decides to include multiple characters to control.
The party members at least in Kotor (I and II) weren't important when you advanced to the higher levels, they ended up as nuisances as I took the time to choose their skills at level up. I found that I really didn't care about them, because the game didn't make use of their skills at the turning points in the story, that's something that I hate. If you do make team members a must, could you at least make sure that unlike every other rpg game to date the actual skill levels of all the characters make some sort of a change in how people react to you. I mean if you're in a bar and you're bulging with muscles you wouldn't expect a loner to start a fight with you. And in the same way, when in between a major boss batle, if with one single shot I decrease the enemies health to half its original, I expect that enemy to run for his life! Not continue his egotistic laughter and keep swinging at me.
You made a good start with Kotor, with the persuade system and things like that. But maybe (and I know I sound like a certain kid in an orphanage) you could add some more?
Good luck...
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