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Old 11-24-2005, 12:09 AM
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Kipi Kipi is offline
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First, interesting character

Secondly, I will divide the quote in smaller sections, so commenting/asking is not that confusing
Quote:
Originally Posted by Nekasrof
First, we must get rid of three assumptions:

Assumption 1: The Gifted trait is the best trait ever and I love it. - Wrong! If you want your STR to be 1, forget about this trait.
Well, this is rather obvious. Also there is that negative side that your skills drop dramatically when selecting this trait. So, IMO not so good choice, dependless of your character and playing style...

Quote:
Assumption 2: If my strength is 1, I won't be able to get the perk Slayer, which has a strength req of 8. Sorry, but you can get it with power armor and buffout, no need to waste perks (or valuable starting stat points)
to boost your strength.
Hmmm... idea is good.
How many Buffouts you need to raise your STR to required level?
I do not know since I hardly use drugs in Fallout 2, especially Buffout since it has very high chance to make you addicted.

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Assumption 3: The amount of damage I deal with hand-to-hand attacks actually matters. Sorry, it really doesn't. You cripple them, you blind them, you knock them unconcious... whatever it takes. And when you get the Mega-power fist, your minimum damage will be the same as everyone elses, but high strength chars will have a few points higher on their max. What, maybe 10 or 12 points higher? Not significant, especially when you are getting critical hits all day long.
Well, this works very well at the late game, but what about the beginning?
I will return to this topic later in my post

Quote:
Also note: I have chosen the Traits One Hander and Skilled. One Hander adds +3 to all damage with my fists (it doesn't seem to work for comabat knives and other melee weapons), so I deal 4-6 damage, even though my damage listed is 1-3. That makes up for the melee damage I might be losing in the early game. In late game, the damage from strength does not matter at all.
One Hander is very good choice to your character.
The Skilled trait is a bit more problem. It is good, I do not deny that, but since you can select perks only every 4 levels instead of every 3 levels, it's not that good. Okay, you get more skill points per level, but still...
But it's more of matter of like and playing style.

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Level 16
Hit Points = 141
ST 1
PE 7
EN 10
CH 1
IN 10
AG 10
LK 3 (+2 from Hubologist)

This particular build poses some challenges, but I have been able to overcome all of them so far.

I plan to put the skill points from my next 2 levels into Steal. I get 30 skill points a level, so that will boost it up to 90%. All of my skill after that will be poured into unarmed, until it is 285%. Then I will go talk to Mr. Sutton in Klamath and make it 295%, and practice at the punching bag to make it 300%. I know this is possible because I did it with my previous character.
Nothing to comment here, ood choises for stats

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The key strategy when fighting humans is to sneak up on them, steal their ammunition (not their weapons) and then punch the crap out of them. Going for head shots to knock them unconcious and going for eye shots to blind them and make them run away are vital manuevers.
Okay, here lies the key, and IMO also the weakness of your strategy:
Stealing has been made very difficult in Fallout 2, especially when trying to do it to bosses or more diffcult NPCs. So, this tactic requires lots of loading, since if you don't success in stealing, you are in big trouble.

Quote:
Once you get a power-fist (many ways to do this), take it to Al, and it becomes a mega-power fist. After this, Aliens and other enemies with high armor will be a cake walk. Your huge hit points and very high AC (from HTH Evade and your massive skill) will let you hang out in combat with the best of them.

I don't plan to raise my Sneak skill any higher, but with the Sneak at 111 and Steal at 90, I can take ammo from soldiers at the enclave base without too much trouble (at least I could with my level 21 character).

I have recently cleared out the raiders at Vault 15 and the raiders that were attacking Vault City without having to reload or leave the battle.

Final note: with my luck at 1 and my skill at 234%, I get critical hits frequently. I would guess an average of 60% of the time when I aim for the eyes. Yeah, it is uncommon to hit someone twice in a row in the eyes and not get a critical, but it does happen.
Okay, now I get back to the topic of early game.
First, I confess that I haven't tried this myself (I mean, unarmed char with STR 1), but your tactics seems to concentrate on late game only. What about the early game? The first level? If you are using this same tactic in that part also, then I can not honestly see how you have survived, since your tactic seems to base very much in high skills, criticals and MPF.
And, I assume that you while playing you have made some "shortcuts" and got as soon as possible to place where you get MPF, right? This works, but also makes the game "easier" since you have items you actually weren't supposed to have in that stage of game. If you haven't done it that way, but travelled to towns only when you have got their locations in map, then forget what I just said about it
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