| I liked the ending, because much of the story was indeed explained to your if you explored the conversatiosn with Treya.
I liked it better then the first one, because that was in my view a very predictable story and very simple story, compared to the second which actually requiered the player to think a little about why some characters acted in a certain way. If it was just a result of the developers hurrying, so they couldn't explain it all - I don't know - but it had more "realness" then the first which was more bland and static.
You never quite understood Treyas intentions until the end, unless you spoke with her, factored the Jedi Master's convesations into the equation as well as some other clues.
It wasn't painted out as clear as the first and I liked that.
I think flying off was the right ending after twice through the game. The first time I was a little puzzled, but I hadn't talked to Treya and didn't remember a lot of the old Jedi master talks, before bumping her on the head and ending the game. But the second time I took more time with the Masters and Treya - and it was worth it.
I also liked how you actually were able to use your force powers on the last 3 bosses as opposed to SW:KOTOR1. Properly why people think it is easier, but making bosses artificially strong by giving them high save throws is a bad way of doing it in my book. |