| Still no Joy at the end- But a new "cheat" to share Well, it seems everyone has read my plea, but no one has any help. Darn. Oh well, before I give up completely on Pool, I do have one "loophole" that I discovered, that no one else seems to have mentioned on any of the sites I have visited. So if you are interested... It seems that you can give your characters just about as many HP as you want, relatively early in the game ( I only gave mine about 50 more each to at least keep it challenging). When you get Klusaar's Amulet (in the Main Halls I beleive) and you use it to Vampiric Touch someone (works best if they are Held or Paralysed) after the battle (or during for that matter-on that character's next turn) you can (while still under the added HP of the VT) remove the amulet and put it back on repeatedly and your HP keep going UP instead of up and down as they should. And these gains are permanent, even after resting and saving! Cool, huh? And Klusaar's conveniently has 6 charges- one for each party member- if you save one for when you get Jarial (if you haven't already got him yet). This little "trick" also seems to work when your mages get Vampiric Touch as a spell, if they haven't already been beefed up-if they have Klusaar's on. It also seems to work SOMETIMES with other CON altering AMULETS when using any Vampiric Touch effect- I havent tried rings. There is also a Longsword later in the game (Woundwulf I believe) that will allow anyone able to wield it (i.e. anyone with a fighter class) to benefit from the boost because it does VT. Just remember to keep Klusaar's around even when there are no charges as it still works. Has anyone else discovered this yet??
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It's better to to take your chances and live life, than to look back later and wish you had.
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