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Originally Posted by Ravager IIRC, those boots just give a bonus to the skill. |
True.
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Originally Posted by Ravager As for Exorcism, you should find a Mace in the Crypt that has a similar effect and doesn't draw on Mana. |
Nice!
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Originally Posted by Ravager *wince* I usually have to be very high-level before Revenants become a comfortable fight- in the crypt though, there are sarcophagi that contain 3!
Most of them are avoidable fights though, thankfully. Just always save before opening sarcophagi.  |
Ah, yes. So I discovered in the game I got that far.

I beat the first lot, but it took everything I had. So I went back to an earlier saved game, and even saving before opening the sarcophgi, so as as to avoid them, I still couldn't manage it. I hope I do better this time.
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Originally Posted by Ravager I thought that once you bought one and had that 5lbs. that additional ones didn't add to the inventory weight, but I may be wrong. I always went for characters with at least 5, preferably 6 starting strength (though I always struggle with encumberance too).
You just right-click on a keg and it gets placed on the ground where you're standing, exploding after 3 seconds. Best of all, it doesn't damage you or your allies.  |
No, they weigh! They don't hurt your char? Damn! The one time I used 'em I dumped them and ran...
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Originally Posted by Ravager Yeah, the game can throw out some good surprises.
Once you find something like that it seems to trigger availability of more of those items in merchants inventories, e.g. you find a Heartseeking weapon somewhere and suddenly merchants sell variants of it. The random encounters sometimes introduce new variants that you haven't found either. Did you defeat the Goblin Khan? He has some high-quality treasure too.
Missile Dampening wasn't that good though IIRC (not for me anyway- it only takes 5% away I think). |
The Missile damping I have is 7%.
Yes, done Goblin Khan. Brought me up to lvl 15. Yeah - some of the chests are ok; some are not.
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Originally Posted by Ravager Mainly the game caught me by surprise. Soon enough from where you are at the game goes very combat-oriented. |
Yeah. One thing that annoys me is that XP depends primarily on fighting. In Morrowind it's USING your skills, and then the particular skill(s) levels up, which is much more sensible. Still, Lionheart isn't Morrowind, so I shouldn't grumble.
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Originally Posted by Ravager You get transported into the middle of an area filled to the brim with enemy soldiers and if you can't hit them, you're going to have great difficulty. So if you're having trouble with the Crypt now, you should probably take the majority of points you get and put them into a weapon skill.
Otherwise, you'll need lots of potions or spending half an hour waiting for 150 Mana points to regenerate (something I think I did  )
And it's good you're determined.  |
Heh! I've done that - waiting around for Mana to regenerate. And since my char currently has almost 500 mana it takes a while...
I almost always have Ranged as my Tag weapon skill, but I steadily add points to one-hand melee as well. Currently, my present char (with boosts from equipped items) had 101 Ranged. and 48 One-hand melee. And I have fed lots of points into Divine:Smite, so that I now have all the spells in that branch available - and exorcism nicely boosted by both amulet and boots. It is a terrific spell when you are surrounded by a lot of enemies. Cave vodyanoi are a bit resistant to it, but it get's 'em in the end!
I think I am ok for the time being, now Ravager, but when I get to the Crypt again, I might just be yelling for more advice.
Thank you very much. You have been very helpful. Much appreciated.
