| I wasn't thrilled with it. it was mildly entertaining and generally nicely presented, but the scaling of the difficulty is not as challenging as Divine Divinity, and the random items and so forth are frankly over-complicated - to the point that it took a pen and paper and a few minutes note-taking to actually work out the relative merits of many of the weapons (and this is early in the game) yet their influence on combat is harder to judge thanks to combat mechanics that make for lovely screenshots but are actually rather slow and vague.
and talking of slow and vague, there's the plot and locations. the world certainly looks lovely, but as you get shunted around between stunning locations fighting miscellaneous enemies for no good reason, you really can see the merit of random maps (or an annoyingly limited range of colours) as long as there is some purpose for the random slaughter - or a damn good reason why a bloody great big horde of heavily-armed orcs are hanging around just outside town.
oh, and the big shiny maps take a lot of disc space. just thought I'd mention it.
__________________ Here where the flattering and mendacious swarm
Of lying epitaths their secrets keep,
At last incapable of further harm
The lewd forefathers of the village sleep. |