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Originally Posted by txa1265 People blame the success of Diablo, but BG did every bit as well. I think it is that 'real' RPG's are harder to make and take more time ... hack-n-slash is quicker, since you don't need to worry about flexibility to the same extent, or dialogue trees, and such.
Mike |
I'm not quite sure I follow what you're getting at here.
Baldur's Gate did well, because it was an extremely well put together game, in all aspects. It had story, sound, gameplay, plus a good license. Diablo did better because it was more accessible and friendly to non-RPG players, with little more than a frame of RPG elements, and a whole lot of button mashing.
The formula that survived, sadly, is the Diablo one, not the BG one.