| Character Sheet for Duxhir (owned by Magrus) Duxrhin
Male Dwarf, Hill
Cleric 1: CR 1; Medium Humanoid (Dwarf); Spd 20;
HP 10; HD 1d8+2(Cleric)
STR 12
DEX 8
CON 15 (13+2=15)
INT 13
WIS 16
CHA 10 (12-2=10)
Init +3; (-1 Dex +4 Improved Initiative)
BAB 0
Atk +1 base melee, -1 base ranged;
+1 (1d8+1, Mace, heavy)
AC:15 (Flatfooted:15 Touch:9);
SQ: +1 Attack vs. Orcs and Goblinoids, +2 Appraise (Stone and Metal Items), +2 Craft (Stone and Metal Items), +2 Saves vs. Poison, +2 Saves vs. Spells and Spell-like Effects, +4 Dodge Bonus to AC vs. Giants, Darkvision (Ex): 60 ft., Stability (Ex), Stonecunning (Ex), Weapon Familiarity (Ex);
AL Chaotic Neutral;
Saves:
Fort +4
Ref -1
Will +5
Skills: Concentration +6, Craft (Armorsmithing) +1, Craft (Blacksmithing) +1, Craft (Stonemasonry) +1, Craft (Weaponsmithing) +1, Knowledge (Arcana) +2, Knowledge (History) +2, Knowledge (Religion) +3, Knowledge (The Planes) +2, Profession (Miner) +5, Spellcraft +4.
Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Improved Initiative, Shield Proficiency, Simple Weapon Proficiency.
Spells Known (Clr 3/2): 0 -- Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue; 1st -- Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Conjure Ice Beast I, Conviction, Cure Light Wounds, Curse Water, Deathwatch, Detect Chaos, Detect Evil, Detect Fire, Detect Good, Detect Law, Detect Secret Doors, Detect Undead, Divine Favor, Divine Inspiration, Doom, Ease of Breath, Endure Elements, Entropic Shield, Eyes of the Avoral, Favorable Sacrifice, Fortify Cold Creatures, Grave Strike, Guiding Light, Hide from Undead, Ice Slick, Incite, Inflict Light Wounds, Inhibit, Lantern Light, Magic Stone, Magic Weapon, Necrotic Awareness, Nimbus of Light, Obscuring Mist, Omen of Peril, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Ray of Hope, Remove Fear, Resurgence, Sanctuary, Shield of Faith, Shivering Touch, Lesser, Sign, Summon Monster I, Summon Undead I, Twilight Luck, Vigor, Lesser, Vision of Heaven.
Spells Prepared (Clr 3/2): 0 - Detect Magic, Guidance, Light; 1st - Cause Fear (d), Cure Light Wounds, Shield of Faith.
Deity: Chronepsis- A dragon deity devoted to fate, death, and judgment. Alignment: neutral. Favored weapon: scythe.
Domains: Knowledge and Death
Domain Abilities:
Knowledge- +1 Caster level Divination School Spells, Add all Knowledge Skills to list of Class Skills
Death- Death Touch 1/day; Melee touch attack against living creature, roll 1d6/cleric level if successful. If total is equal to or greater than creatures current hit points, creature dies.
Possessions:
Weapons: Mace, heavy (12 gp).
Armor: Scale mail (50 gp).
Shields: Shield, heavy steel (20 gp).
Goods: Coin: gp (6) (6 gp); Holy symbol, silver (25 gp); Flint and steel (1 gp); Mirror, small steel (10 gp); Pouch, belt (2) (2 gp); Oil (pint) (2) (2 sp); Coin: sp (6) (6 sp); Torch (2) (2 cp); Coin: cp (5) (5 cp); Flask (3 cp); Backpack (2 gp); Bedroll (1 sp); Waterskin (full) (1 gp).
__________________ "As we all know, holy men has born during Christmas...
Like mr. Holopainen over there!" - Marco Hietala, the bass player of Nightwish
Last edited by Kipi; 10-26-2005 at 07:03 AM.
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