| The three dark wizards are so pathetically easy to beat in Merc level. My chars were ~lvl 40, 1 combat, 1 nature, 1 melee, 1 range.
I believe it is very helpful to have a dual-wielding melee. Armour for my tank was 200 and lower for other team members. My strategy was to focus on one, take down his shield, and start using powers.
Elemental rage is especially important as a melee can take down a dark wizard with it very quickly. The archer used charged shots or take aim as special moves. Nature mage mostly focus on healing. My combat mage healed a little and did some damage as well with lightning bolt (not a major source of damage though).
There are two things you need to be aware of:
1) Fire/lightning novas: When you see red or blue swirls on the floor, use mirror mode and walk away because they will deal a lot of damage after a few sec. (I'd guess lots of people just sit there and wait for their health to drop).
2) Big summoned crystal: The thing casts a curse on you that takes health away over time. Kill it whenever it appears. |