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Old 08-02-2005, 01:19 AM
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Aqua-chan Aqua-chan is offline
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Amara

Human (We think) Female (Of this part, we're sure.)

Diety
Mother nature. She's a druid like that.

Class
Reformed Totemic Druid with some old theiving habits.

Appearance
Slightly over five feet tall, and very lanky and uncoordinated. Blue eyes with long dirty blonde hair that is almost always braided, and has unusually pale skin for a woman who spends a lot of time out in the sun. Overall, she's not a hideous wench, but she's no fine noblewoman either.

Personality
Amara is a cautious, analytical person. Since her skills had seriously degraded after the battle with the Abomination, the only real trait she has left to take pride in is her intellect. She enjoys calculating, analyzing, and theorizing about every enemy movement and thought. She is quite capable of figuring all manner of probabilities with 70% accuracy. When it comes down to it, if the party needs a number Amara will have it.

Socially, however, Amara is just as inadequate as she had been when she allowed people to call her Aqua-chan. Conversations with her are awkward as she often has to grasp for words and rarely can connect with most people. Very, very few folks actually comprehend her submissive nature and accept it.


Background
Aquamarachan had been born a half-breed in an arrogant race of cat-like creatures, and had been cast out as a result. Eventually she found herself a slave to a dying Drow House. She lived most of her life in captivity, but with the aid of a Dark Flame member named Thantor was freed and escaped to the surface.

After living as a rogue in Baldur's Gate for a time with a small band of adventurers Aqua-chan became a member of a Shadow Druid sect led by Faldorn. There the dextrous theif learned the druidic practices, and was sent to dispatch the massive drow armys of the Abomination whom threatened the balance. Thus Aqua-chan met the Dark Flames.

After the battle was over and the Abomination was dead, Aqua-chan underwent a transformation in which she became two entities: one human, the other a feline creature. The cat-beast fled and dissapeared, and the human half returned to the Shadow Druids.

Faldorn, after becomming aware of the inbreed's change, declared the woman "reborn in the eyes of the grove" and was renamed Amara. Ever since Amara has viciously kept the name, not allowing anyone to call her anything different.


Combat
Amara is completely and entirely incompetant when it comes to battle. When she had been a cat creature she had been an excellent archer, but all her talent was lost in her evolution.

When in danger Amara will often calculate risks and oppertunities before taking any action. Typically, she will summon a totem animal from the wooden carving on her belt to fight while she either flees or makes a strategic movement.


Equipment
Amara has no specialty equipment other than her wooden totem carving. Her totem pole can summon five spirit creatures: a bear, a wolf, a lion, a hawk, and a snake. Unlike most totemic druids, however, Amara can select the spirit animals she summons, and the animals seem to be the same entities coming to her aid every battle.

Other than that she has a satchel of scrolls, document, quills and ink, and a journal. The woman doesn't even carry a staff.


Special Abilities
None.


Weaknesses
Amara is a very submissive, physically weak woman. After losing her felind essense her eyesight, hearing, strength and reflexes basically degenerated to a level equal to that of a human's, which was devastating to her senses. She must use priest spells to defend herself, and is often interrupted before she is able to cast the lengthy magics.
__________________
"You look like a duck and quack like a duck, but brother, you ain't no duck." - Cernd, BG2

Into the Chasm - A Baldur's Gate Collaboration

Last edited by Aqua-chan; 08-02-2005 at 01:23 AM.
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