| 8.1. party with less then 6 PC .
Combat EXP is shared per head among your party...
...with a party of X you get Y% EXP from combat:
6 PCs - 100%
5 PCs - 120%
4 PCs - 150%
3 PCs - 200%
2 PCs - 300%
1 PC - 600%
...so with less then 6 PCs you can get more EXP from combat then you should!
But there are some critical disadvantages in this concept:
...quest EXP is always given per head
...and even worse - having less party members you will level up much faster early in the game. But combat EXP is calculated on the average party level. And the average party level is calculated on the number of real members in your party not on a base of 6!!!
This way you will have a much higher party level then you should in the mid-game! And therefore you will get much less EXP or even no EXP from combat until your average party level is that low as it should later in the game!
Just with a party of less then 6 you won't level up faster then with a party of six in the long run! You could even be worse cause at the point of the game where you really benefit in level from less then 6 (ice-tempel) you fight the golems that give the some of best EXP combat EXP in the game. With a high average level at this point you will loose that much EXP that it will be quite hard to compensate on a long run!
And always remember a party of six is always better then a party of only 4 as the level difference is not to big (besides very early in the game). resumee: I wouldn't recommend this concept!
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