| For myself, I rarely ever go LS. I've probably played KotOR II 9 times, and only two of those times did I come out a Jedi: I saved after escaped Peragus, did one game as a 100% dark sider, beat the snot out of the game, then started over on Telos and went light sider. I thought it was boring being a Jedi. And I know someone who just can't bring himself to be a dark sider in KotOR I or II; and yet, he feels very comfortable playing Grand Theft Auto and shooting cops and carving up pedestrians with a chainsaw. Frankly, I prefer the middleground, which I'm going to try to stick to 100% in my latest game; I wanna see what happens if I stay neutral and don't stray so far that I get to see Visas talk to her master.
Well, if we have to see Revan as an NPC, and Revan does have that mask, maybe you'll have an Atton moment: you'll talk to someone about Revan and get to choose whether Revan was male or female. After that, if you run into Revan later in the game, their voice will reflect the choice you made, so as to not need the voice scrambling deal I mentioned. That'd probably cost more for two actors to do the script for one character, so something tells me that's not likely.
The same can be said for the Exile; if you have a conversation about the Exile--who will henceforth be known ONLY as the Exile, since s/he didn't have a fixed name--and you indicate the Exile was male or female, certain characters will show up later in KotOR III. If you're hellbent on the return of people from the old games, then that will decide if you meet up with Handmaiden or Disciple. But to have any of them as party members is just not going to happen; any possible Jedi in your party would have been powerful to some certain point by the end of KotOR II, and if they join you in KotOR III they'd very likely have been weakend severely to join you (if they'll even be Jedi at all). There's just too many variables to decide on for old characters to rejoin. Keeping it simple's the way to go: it's easier to do and likely will equal less work and less money spent, and the business of Lucasarts and whoever they contract KotOR III out to is not to use up money but to make it (the rush job of KotOR II screams as much).
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