| 7.3. powerfull MC-builds - 3rd PC - main divine caster . 3rd PC: role: main cleric, secondary melee fighter race: aasimar female (gender doesn't matter) alignement: lawfull good (must) stats: STR 10 - DEX 18 - CON 14 - INT 3 - WIS 20 - CHA 15 comment on stats: increase CHA (16) and then max WIS - you get additional 2 WIS 4 CHA through the paladin quests! CHA 20 gives you an additonal +5 boni on all saves and gives you a good chance to turn undead, at least normal game! major class: cleric ilmater 25 (25 for breaking SR and special spells like dispel magic) mix-ins: PAL 2 - monk 3 (both ilmater) order of levels:
1st level paladin
after 22th: paladin 2 - cleric 20 (it's up to you when you take the 2nd pal level!)
after 25th: paladin 2 - monk 3 - cleric 20 (monk late & squatted - afterwards exp-hit!))
final: paladin 2 - monk 3 - cleric 25 (all ilmater) comment on levels: you can also add 2 fighter levels or 1 ranger level very late if you need more feats. After taking the monk levels you can't use one of the miserable IWD2 shields anymore and cera sumat is one-handed - so 2-weapon fighting is once more the best choice! But be aware of the double EXP penalty afterwards!!! most important spells: summon undead - heal - defensive buffs - offensive divine spells - excellent WIS-boni -therefore very hard to save against! most important feats: GSF necro, combat feats as you like and/or a 2nd GSF, martial weapon great sword - would give her ambidex & 2-WF late as she can't use shields as a monk and CS is one-handed! For the other feats it's up to you if you go more a caster way with GSF in another school or more a melee way with e.g. dirty fighting, imp. critical and so on! (I would definetly prefer melee feats as there are not many offensive spells who would benefit from another school than necro, elemental feats are only good for the +5 resistance!) skills: concentration maxed + spellcraft (10 for elemental feats if needed - but not recommended) spell selection:
L1: 2-3x Bless - 2-4x Armor of faith - Doom or Bane | Prot. evil
L2: 2-3x DuhM - 2-4x Bull's Strength - Chant | Aid
L3: 2-4x Animate Dead - 1-2x Dispel Magic - 1-2x Prayer | Magic Circle vs. evil
L4: 2x holy power - 2x recitation - nx prot. lightn. - nx FoM - nx Death Ward - 1-2x dismissal | Emotion:hope
L5: 1-2 SR (for PC 5) - nx chaotic commands - 1x Insect Plague (against casters) | Feeblemind
L6: 2x Divine shell - 2-4x Heal - 1x Banishment | Harm
L7: 2-3x Greater shield of L. - 1-2x ISoM - 1-2x Greater Restoration - 1 Elemental Barrier - 1-2x Destruction (optional) - 1-2x Holy Word | Holy Word
L8: nx Holy Aura - nx Mass Heal - 1-2x Symbol of Hopelessness | Holy Aura
L9: Gate or Summon Monsters - as you like | Horrid Wilting comment on spell selection:
1. on several levels the number of spells selected depend on how you divide these spells between your other 2 divine casters!
2. there aren't many offensive spells selected, but keep in mind that this build has a 10+X WIS boni -> almost no chance to save against - and even a fair chance to pass a fort save in HOF.
- L1 to L3 -> no offensive spells worth to mention
- L4 -> Dismissal - quite good as the caster level comes into play!
- L5 -> Insect plague seems to be not very reliable as the swarm sometimes flies to your own party after a few rounds! Flamestrike is only usefull to finish off trolls - slay living won't work well in HOF
- L6 -> 1 or 2 banishment are always handy - L6 contains the best early D&D divine spells: harm & blade barrier - but with the later editions these spells get quite useless! :-(
- L7 -> Destruction isn't bad in normal and would be nice in HOF, but due to the fort save so not that usefull in HOF (but a fair chance due to the high WIS-boni)
- L8 -> 1 or 2 Symbol of hopelessness to support your arcane casters, but mass heal & holy aura are to good not to have at least 2 or 3 each!
- L9 -> no offensive spells!
3. From the point (mid/late in HOF) your 2 secondary divine casters get access to L6 to L9 spells, you can give them more heal, mass heal (L9 for druids!) and other high level defensive buffs, and change this build to more offensive spells!
4. With the spell selection above you will only benefit from GSF necro! general comments: main divine caster & secondary melee-fighter - due to extremly high AC potential, melee-capable in HOF. Also a very versatile build for differnt tasks: melee - summoning - buffing - healing - disabling alternate race: female drow instead of aasimar
a female drow could also be a good choice for this PC but there a several reason to prefer an aasimar:
- +2 wiz
- as main divine caster she should get fast access to some cleric spells (ECL1 vs ECL2)
- as she will use holy avenger she don't need SR that much!
but from the EXP penalty the drow would be better choice if you decide to take the mix-in levels early! (not recommended)
Cause this is the main divine caster, this build should level up as fast as possible to get access to the powerfull divine spells!
You can add the the 2nd Pal level when needed and the monk levels later in mid of HOF - as they are all ilmater you don't need to take pal or monk levels in a row!
You can also completly skip the pal levels and min. CHA and therefore max STR (not recommended)!
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Last edited by silverdragon72; 02-24-2006 at 02:29 PM.
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