
06-23-2005, 09:59 AM
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 | Exalted Member | | Join Date: Jan 2004
Posts: 838
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| 2. powergaming and HOF . q: what has powergaming to do with HOF? a: much! First you need to play HOF to get the EXP for reaching level 20 to 30 - and most powergaming builds are based on 25 to 30 levels. Second you need a powergaming party to beat HOF! q: what are the differences between "normal" and HOF? a: all monster are much tougher - normal monsters now have:
- several hundred HP
- BAB up to 52 -> also resulting in more attacks per round!
- increased AC
- sometimes better resistance (SR, DR, to elements)
- increased saves (especially fortitude)
- increased stats
- they deal much more damage
- they use more powerfull spells and so on
- but: the used weapons are the same as in "normal" (-> means DR still works pretty well)
- and your own summons get the same power increase like the enemies! q: how does this influence the game? a: in several ways:
- your PCs can't stand melee without an ultimate AC or buffs like MI!
- if you don't have the one or the other you need to rely on summons - but due to the casting time this won't work in every battle!
- due to the immense HP in HOF damage based spells are quite useless
- for the same reason the effectivness of all HP or hit dice based spells is dramatically decreased (e.g. "powerword"-spells)
- turning undead won't work (that good) anymore due to high fort-saves - besides you have a cleric build (CHA-boni) for turning undead (not recommended)!
- also most fort-save based spells won't work anymore! (but WoB still works pretty well for some reasons )
- builds without caster-levels aren't ultimate in HOF
...under construction!
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Last edited by silverdragon72; 07-11-2005 at 07:28 AM.
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