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Old 06-23-2005, 09:58 AM
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silverdragon72 silverdragon72 is offline
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1. links to other usefull powergaming guides

.

there are actually 2 other powergaming guides I would recommend to have a look at:

UPP = ultimate powergaming party - by Ken J. Egervari
JUPP = jukka's ultimate powergaming party - by Jukka Mikkonen


link to UPP:

Quote:
Originally Posted by Brynn
On creating a party & some battle strategies: Egervari's guide


link to JUPP:

http://koti.mbnet.fi/~jmikkone/jupp.txt



some notes concerning UPP:

good guide to understand the basic game-concepts and tactics

but I can't follow his "pro human" argumentation
also from my point of view the party / PC-builds are not that ultimate

but read it and have your own mind!



some notes concerning JUPP:

even a more detailed guide as the original UPP - and a must to read for every powergamer!

JUPP contains some very extreme builds - especially the "DG - decoy" concept that I personally don't like - even if this build is quite ultimate!

With the JUPP approach, recommending a party of 4 and an excessive use of muling and level-squatting, you will reach level 30 - the "ultimate status" - quite early in the game - and at this point the party is without any doubt ultimate!

Contrary to JUPP my approach tries to be as ultimate as possible at almost every point of the game but also tries to have versatile party / PC-builds being quite ultimate on their own!

I would assume that this party concept is more powerfull in early- and midgame and very late in the game then the one suggested by JUPP (cause 6 level 30 PCs are just better then only 4 level 30 PCs ) while the JUPP concept is better when the level difference is in favour of JUPP (end of normal game and beginning of HOF)


...but feel free to try both concepts and judge yourself!

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Last edited by silverdragon72; 07-08-2005 at 05:09 AM.
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