| Blake's Character:
Name: Kaleb
Human Red Robe Transmuter: 5/3
Lawful Neutral
H.P.: 43
Str: 10
Dex: 14 (+2)
Con: 14 (+2)
Int: 17 (+3)
Wis: 12 (+1)
Cha: 12 (+1)
AC 17 (13)
Fort 4
Ref 4
Will 9
BAB 4
Attack: 4
Skills: Concentration 14, Decipher Script 14, Spellcraft 15, Hide 5, Move Silently 5, Intimidate 13, Craft: Leatherworking 13
Feats: Summon Familiar, Scribe Scroll, Spell Focus (Transmutation +1 DC, Barred Schools: Enchantment, Necromancy), Enhanced Focus (Transmutation +1 DC, +1 to saves against Transmutation Spells, Barred School: Divination), Empower Spell (+2 spell level, multiplies all numeric effects of spell by 1.5), Craft Wonderous Item, Spell Penetration, Heighten Spell (+X spell level, improves caster level by X amount), Spell Mastery (choose 3 spells you know by heart and don't need a spell book for), Pure Magic (Once per day per class level (Red Robe Class Level) you can do a spell with half normal damage as per the spell, and half pure magic damage. For example a Fireball done this way will do 1/2 fire, 1/2 magic damage), Arcane Research +2
Noteworthy Equipment: Onyx Ring {+2 to saves, 10 charges-Protection from Energy (12pts/level of user of one type of energy which is chosen upon using (10 minutes/level duration).} , Staff of Force +2 {(Magic Missile- 5 at 1d4+1, 3 times/day), (+2 deflection bonus to AC), Deerhide Cloak +3 (+3 to dodge bonus, +5 to Hide and Move Silently, and double movement rate in wooded setting), Spell book with all your spells in it
Blackstone Mesh Robe:
+5 AC Deflection Bonus
Cast Improved Invisibility 1/day, caster level 12
Energy Resistance:All 10 (Fire, Cold, Acid, Electricity all have 10 damage reduced from attacks against you each round)
Spell Points: 65
Spells Memorized Per Day: (Pick this many from list to know for the day as what you can cast with your spell points), {You can use Extend and Heighten (max +3 levels for this) each 3/day without extra Spell Point Costs}
0-4 (5/day)
1-5 (1 S.P.) 5- (9 S.P.) 9- (17 S.P.)
2-4 (3 S.P.) 6- (11 S.P.)
3-4 (5 S.P.) 7- (13 S.P.)
4-2 (7 S.P.) 8- (15 S.P.)
Blake's Familiar (I figured I'd go for something different than the "normal" thing for a fighting one)
Large Ape
H.P. 43 AC 17 (touch 11, flat-footed 12)
Attack: 2 claws +7 (1d6 +5), Bite + 2 (1d6+2);
Str 21 (+5) Fort: 4
Dex 15 (+2) Ref: 4
Con 14 (+2) Will: 8
Int 6 (-2) Speed: 30 (30 climb)
Wis 12 (+1) Has a 10ft reach (normal is 5ft)
Cha 7 (-2)
Skills: Climb +14, Listen +8, Spot +8
Feats: Alertness, Toughness
Abilities: Share spells (if within 5ft of you, any spells applicable also affect your familiar), Scent, Empathic Link, Speak with Master (it can talk with you in Common (the basic language), Touch spells (it can deliver touch spells for you), Speak with animals of it's own kind (It can talk with other apes)
Equipment: Hide Armor +3 AC
Blackstone Spiked Great Club:
1d10 x2 Damage
+3 Enhancement Bonus
+1d6 Piercing Damage
DR 5
Use: Poison effect 2/day. DC 20 1d6/1d6 Str Damage. Can be mixed with an attack.
Is this what I post? |