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Old 06-21-2005, 12:25 PM
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Dottie Dottie is offline
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The choice between turn based and pausable real-time is less important to me than the combat mechanics. For example I really dislike the D&D combat system because it completely lacks suspention and is only a matter of average damage per turn vs hit points. A better system was imo that in UFO: Enemy unkown. Not an RPG, but the combat system would suit just fine for one.
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