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Old 06-16-2005, 11:23 PM
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Chimaera182 Chimaera182 is offline
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Fighting does get tiresome, but really how much can you expect? Considering KotOR III is most likely going to deal with the "true Sith," though, I expect we'll be in store for some serious fighting. At least I hope so. Kreia did mention that if a Jedi of this era faced one of the ancient Sith Lords (she mentions this on Korriban at the tomb of Tulak Hord, I think, whichever tomb was next to Ajunta Pall's), that Jedi would be like a child with a toy in comparison.

I've never found that Pacifist processor, so I don't know what that's about. And frankly, I was never moved by Mira or anyone else in the game except maybe Kreia. But then I tend to look at a game just like that: it's only a game. So it's not worth my emotional input; that'd be scary if it were, considering how often I go extremely dark.

I remember Myst and 7th Guest... a bunch of those class of puzzles would kill the usual gamers. Programmers have to keep in mind who is going to want to play this game, and most of the time it's not going to be people with a mind for puzzles. But there still should be a number of puzzles, especially some good hard ones, in the game; maybe instead of advancing the main plot, if you solve them, you get some powerful or unique item.

It's been mentioned before about realistic item drops. Sure, sometimes it's useful, but honestly, how many droids are going to need medpacs or stims? As for finding chemicals in vases, you could always attribute that to stuff breaking down over the years. But carrying capacity should definitely be fixed; I usually break down or sell the majority of my stuff if only to make it easier to sift through the stuff I really want to use. Maybe if they installed a carrying capacity limit, and if they put the canisters back on the ship like they had on the Ebon Hawk in KotOR, that'd be cool.

Nihilus was easy because he tried to drain the Force from the exile to feed himself, and encountered the wound you created. Sion and Traya were slightly difficult, but as powerful Sith Lords, they should've been able to resist Force Crush. That alone made the fights that much less fun and challenging. But Nihilus, Sion, and Traya should've been more difficult. I fought Sith Marauders and Masters throughout the game that were tougher than the three Lords.

Hopefully, we'll get a good deal in KotOR III. At least we can hope it'll be finished before released.
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