| Something that was not really consistant in what Fable promised to be. Fable's calling card is "For every choice a consequence" Well, what about for every consequence a choice? For example, in the end of the first Fable your mission is to stop Jack, but I think it should be a two option quest. Like Orchard Farm, Execution, you get the idea: a partnership with Jack to destroy the guild and kill the GuildMaster. "I could break you. So leave it" We shall see old man, we shall see.
__________________ Don't fear the Reaper. Just fear me: Deathbringer! |