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Old 06-01-2005, 09:24 AM
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Cuchulain82 Cuchulain82 is offline
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Join Date: Feb 2005
Location: Law School library, Vermont, USA
Posts: 1,230
pseudo-spoilerish

Fable's absolutely right, skills are not important at all. If you can't pick a lock you can bash it; if you can't see a mine personally, usually one of your companions can, etc. Don't take more than 10 Int unless you really love skills- in that case, up it to 14 (not 12).

Your PC needs:
-persuade and repair (just trust me about repair- anyone who has played through knows what I'm hinting at)
-Treat injury is also nice for your PC, but not necessary.
-The other nice skills are disable mines and comp use, but anyone in your party can have those. They aren't really necessary anyway.

BTW, scout is probably the best starting class. Very good skill points and starting skill set, enough health, and excellent feat progression. There are tons of threads here that go into more depth abou this, so just search. Look for threads by UserUnfriendly- he is the master at tweaking out rpg characters.
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