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Old 05-18-2005, 07:09 PM
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Luis Antonio Luis Antonio is offline
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@Blump, for me it works well a three fighters one cleric party in the beggining, then I dual one of the fighters to rogue at level two, and keep him true rogue. I usually join with a mage in the main halls, so I wont have problem with spellcasting, and when my cleric reaches level 2 spells I have a very hard to beat party. Healing skills, hold person, magic missile, turn undead, and hack and slash in a very good measure.

A hard - but honest - way to beat the game is to keep all characters true, and play it like this:

A Fighter - Tank
A Rogue - Sneak attacks and archer
A Mage - Magic missile!!!
A Cleric - buffs and Healings.

But it is really hard to play with. In the beggining you'll constantly lose your mage and your rogue - due to low hp's.

How's the party you're playing with?
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