| Well, I received the two copies of Dungeon Lords I ordered and was planning to play the game for just a few hours last night. After loading up a co-op game with a friend of mine, though, addiction set in and we didn't stop playing until the early hours of the morning (much to the disappointment of my wife...). Now, I don't know what everyone's RPG interests are, but I was pleasantly surprised with this game. In fact, I'd take a gaming session with Dungeon Lords any day before the action-title-that's-advertised-as-an-RPG, Jade Empire.
Why aren't more developers making non-massively multiplayer RPGs? Dungeon Lords feels like an MMORPG but without all of the drawbacks. You can actually play through the game's storyline, affect the game world, and build up a completely unique character from a large variety of skills with up to seven friends as your party members. I think eight players would be a little much for anything but a PvP session, but two players going through cooperatively is a blast.
After Wizards & Warriors, I was expecting quite a few bugs. While the game does have a few quirks, I haven't seen anything show-stopping so far. The multiplayer aspect feels very solid - we didn't have a single crash in eight hours of playing over the LAN last night. I did notice that you can sell certain items to shopkeepers and they don't get removed from your inventory, but I don't consider the ability to obtain massive amounts of gold a terrible bug since you can simply choose not to do it.
Anyway, if you're looking for a good fantasy RPG, give this game a try. Don't let the real-time action-oriented combat scare you off. The character customization is very good, the class system is exceptional, and the storyline is more than enough to keep you interested. |