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Originally Posted by WordWizard Rudar? Do you GM? If so, do you force all your players to act everything out? Have you role-played everything you have ever done in character. Some people may not want to be forced to say, “Hail master Elf! What perilous deeds hath thou performed for all to see? He who seeks to bask in thy glory of the Dark Six shall lie in panicked fear of pain and death…” you get the point. You seem a little caught up on the poor role-player label. Sure it’s DnD but you still have to make room on a server for those that have never played DnD before or those that are there to power game.
If you are caught up on my statement that I wanted to receive some type of compensation for good social interaction with people, I think we're getting caught up on a house rules grey area. I know as a GM and a player I have been awarded and awarded XP points for good social interactions and pushing of the plot line. I know that one individual cannot push the plot line in a MMO, because that would ruin the plot line for so many other people. But, how does a socially skill laden class receive credit for what they are good at? Being social with an NPC is kinda dull and would require way too much programming just to satisfy Bards. Also, it would be kinda creepy talking to an NPC all night.
I originally wanted to know how Bard's are projected as being utilized. How well are they going to transfer from PP to DDO.
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As I told in my first post: I don't know how they are going to implement social skills...I just gave an example on how they could do it.
And: yes, I've Dm-ed
a lot. And yes: if players do things their characters wouldn't do
based on checks they rolled I 'punish' them for it, or I encourage them to do otherwise. Off course, the
way they play their character is up to them, but if they're going to roll skill checks, they have to stick to the results. Why would a player gain the advantage of a won opposed diplomacy check, but not have any disadvantages when losing them? So yes, then I
do force them to act it out.