Thread: Bard Questions
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Old 05-03-2005, 12:00 PM
WordWizard WordWizard is offline
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Join Date: May 2005
Posts: 10
In my gaming experience I love 5-12+. The display of new skills/feats/abilities begins to branch form other classes at this point. In 1-5 you are either melee/ranged, tank/secondary, combat effective/combat ineffective. Whereas in 5-12+ you begin to become independent of each other, each with their own specialty.

I have to admit nobody has every accused me of being a power gamer and if you saw my play style you would probably follow that trend. I seem to have more fun antagonizing NPCs into ridiculous situations based on wit and provocative wording, to a point where inevitably the GM finally gets fed up and says, “Roll your initiative.”

In our Eberron setting, our group has managed irk, in one way or another, almost every main NPC. Between our warforged barbarian (veteran of the Great War) calling everybody “meatbags” and “weak fleshlings” and my deaf (yes deaf) Psion being constantly “misunderstood” we have more fun outside of combat. Which is quite painful for our hack and slash friend who just cares about kill counts and looting.

I’m looking for ways to involve that amount of confrontational social aspects that I can actually receive credit for in order to develop my character. My Bard was so flashy and socially flaunted that when it came to combat all I did was bardic music and back up spells. With synergy bonuses my level 10 bard has perform checks that are consistently in the 30s for perfom, bluff, diplomacy, sense motive, and any other social interaction skill. When it comes to sneaking up on a rock…we’re talking single digits.

Power Gamer I am not, instigator I am.

WW
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