
05-01-2005, 09:44 AM
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 | Moderator and Twisted Sister | | Join Date: Apr 2001 Location: The maelstrom where chaos merges with lucidity
Posts: 17,991
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| Lothavor's Legacy I haven't played this quest mod yet, but it looks fantastic, so I wanted to make mention of it. http://www.tes4.com/modules.php?name...gacy#dldetails Lothavor's Legacy
Solve the mystery of a secluded island and its inhabitants.
Near the docks at Sadrith Mora you find an old Nord sailor, Torlof Sigurdsson. He tells you about his brother who had acquired an old map of an unknown island one year ago, sailed there hoping to find some undiscovered treasures, but never returned. Recently Torlof visited that location to find out what happened to him, but as he approached the island, he suddenly felt so scared that he immediately returned without having set a foot on it. And now he's looking for a bold adventurer who might help him.
Torlof offers to ferry you to the island. When you arrive, you find a bunch of young people living there who welcome you friendly. But after some time, you find yourself in a strait situation you'd never have expected, and you realize that you're in the grasp of an untold power you'll have to deal with if you want to proceed...
Feature list:
- built on Hurdy Gurdy's awsome little island he donated to the community in early 2003
- a storyline that will capture your character's mind and soul (quite literally - but no, you won't get soultrapped).
- gameplay focuses on character interaction and puzzle-solving rather than fighting and travelling over large distances
- Two difficulty levels. This affects how many hints will be given (or how precise they are) and the difficulty of some of the puzzles, as well as affecting many other things.
- geared at character levels 10 - 40, strength of enemies (and scripted damage) depends on your stats
- players with their uber characters who are used to solve all problems by slaughtering everyone in sight won't have a good time...
- eight different NPCs, each with his/her own personality, dialog, and mini-quests
- New scripted NPC AI, with randomized daily schedules, moving over large distances (even through unloaded cells), sleeping at night. They react on waking them up, sleeping in their beds, sticking too close to them, etc.
- Custom disposition control that makes bribing pointless and admiring less effective
- develop a romance with one of 4 male / female NPCs. You won't make an explicit choice - it will depend on the attention you pay to each of them.
- lots of cool scripted stuff, some things (AFAIK) yet unseen in any Morrowind mod
- cutscene-type dreams
- end boss modelled from scratch, wielding a special kind of weapon
- Near the end of the storyline you have the choice to side with evil and do an optional questline on Vvardenfell (though you won't be very happy with that decision in the long run...)
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