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Old 04-07-2005, 04:22 PM
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BuckGB BuckGB is offline
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Quote:
Originally Posted by fable
I personally found W&W something between a bore and an annoyance: boring, because NPC dialog never seemed very interesting and quests were fairly mechanical; annoying, because quest items would appear deep in dungeons in rooms you'd already gone through long ago, while the town interface was a mess.
Really? I'll agree that the town interface was lacking, due to the fact that you had to click on each party member to obtain and finish a quest. However, I thought the Role ascensions (which Bradley is practically trademarked for) and Guild training were both done pretty well overall.

My biggest gripe about NPC dialogue was having to scroll back to read anything more than a few lines of text, especially when an NPC would fire out a novel of text in one shot.

It wasn't the best first-person party-based RPG ever made, but I thought it was solid and earned its claim of "120 hours of play time". With recent RPGs barely hitting 20 or 30 hours, that game was far bigger than anything produced now days, and I'm hoping Dungeon Lords will offer a similar experience.
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