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Originally Posted by melancolly i think the best bet is to steal stuff that isnt critical to the games goals , you can still get the best picks from the treasure without ruining the game for others .  |
I totally agree with that. There needs to be a point where working together with the party members takes precedence over so called “role playing”. Without the party, you don’t get very far, that’s the point. Also, to the whole metagameing idea, what’s more valuable: the ring, or the XP you get for completing the adventure successfully?
Recently in my game, I had a problem with a player who just by nature would refuse to work with the party, and go with the general flow. This friend of ours has been in our game for years, and – always - makes a problem character: A kender, an evil mage, a greedy barbarian, etc. He believed that this is what makes the game fun, mixing it up, causing grief the other PC’s. This is actually untrue, because this makes more work for the DM (which takes away from the main game), and frustrates the majority, who want to work together. Not that you cant role play out those intense paladin - thief confrontations, but overall the party should be working together….
Of course all of this is voided if you playing a campaign with an evil alignment in the majority.