| The quest for a quest Read on the WotC-site: "Plot is what happens when the players do nothing"
I think this is one of the most true statements that I have ever heard about role-playing and I think that most DM's forgot this rule, when creating a story.
How do you make up your plot? And how do you work from plot (general idea) to a complete quest or campaign?
__________________ Broken promises
"They made us many promises,
more than I can remember.
But they kept but one -
They promised to take our land...
and they took it" Chief Red Cloud |