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Originally Posted by Aegis It was hardly the graphics that made Baldur's Gate/SoA/ToB/PS:T and on and on, great. It was the fact that the story and game play was good. For the time, the Infinity Engine was, in all actuallity, a damn advanced engine, one that was able to handle the graphics of the time, as well as the serious number crunching required in a Dungeons and Dragons game. A switch to 3D, as many people choose not to believe, will not kill the game. What will kill the game (aside from the munchkin like 3.5 ed. rules... God how I hate them) will be poor design decisions, focus on the action aspect that seems so popular in CRPG's, and the idea that difficulty means throwing 20 Balors the PC's way. 3D graphics, though, are hardly the anti-christ of computer games, as their are many, many games which combine amazing graphics, with good story (well, passable story). |
I agree with these sentiments. In order for a BG3 to be entertaining (IMO) it will need to rekindle the storytelling of the original. On top of that, it could easily improve if PS:T/KotOR-like NPC dialogs (where you can actually talk to them on your own) and a much better "evil" system were integrated. IIRC BG was heavily on the 'light' side, where there was way too much focus on being a force of good and hardly any emphasis on being evil.
My favourite examples of games that combines graphics and story are System Shock 2 (which had pretty good graphics for the time) and its spinoff, Deus Ex. Both were non-linear (gameplay wise but not so much story wise) and offered a good blend of an intense plot with action-packed gameplay.